Quixotic Dragonlance #5
Player Characters
- Amity, Light Fighter 2, Butcher, Sword Specialist
- Crowfoot, Neutral Thief 1, Trapfinding Specialist, Theologian
- Kirilov, Neutral Cleric of Habbakuk 2, Healer, Barber/Surgeon, Endless Endurance, still no divine abilities. Nine fingers.
- Lunethalas, Dark Elf 1, Sword Specialist, Polyglot, Naturalist, Master Historian
Hangers-on
- Rhona, Neutral Ranger 1, Sword Specialist, Naturalist
- Elka Reed, whose dead mom they found earlier. A 0-level villager they've hired to follow them around and sketch the amazing sights they discover.
Peradventure
Kirilov has a messed-up dream.
The party return to the scene of their previous adventure on the second level of the Tomb, this time bringing Crowfoot, who had been absent due to his duties within the Seeker religion.
They re-explore some of the previous tombs they uncovered and find one of the coffins full of a disgusting, seemingly animate black pudding. They immediately toss one of their lanterns into the coffin, dodging probing attacks, and hold the lid down until it stops squealing and the tomb is filled with a sickeningly sweet smell.
They finally brave the engraved door, and Kirilov heads straight down the stairs that are uncovered - only to trip a false stair that turns the whole cooridor into a slide. Crowfoot throws his rope as Kirilov slides down perilously towards newly revealed spikes, and he manages to grab it and stop his descent.
Behind him, the dungeon feels surprisingly open, with a strong, cool draft from the east. More pressingly, another giant stone guardian seems to have been triggered by his proximity but is too large to make its way up the stairs.
The party want no part of approaching the stone guardian and consider calling the exploration of this tomb a wash - when Crowfoot, checking out the previously lightly explored room full of clay statues, discovers that one in the back corner reveals a secret passage.
The passage opens into a massive room riddled with more statuary - although these are of assorted bats, what appear to be goblins, etc. They are also met with the sound of a massive, straining chain.
Lunethalas tosses a torch in the direction of the sound and reveals a truly massive lizard, larger than a horse, wearing an oddly restricting metal harness about its head and chained to the ceiling in the large room. Its mere gaze causes Lunethalas's limbs to slow, but he shakes it off and lands a Light spell underneath the basilisk's harness, blinding the beast.
Crowfoot takes advantage of the opportunity to place himself silently at the creature's flank, using the MAGIC LANCE to cruelly pierce its neck, and Amity finishes it off the fearsome creature before it can act again.
The party spends some time playing with an odd, revolving cylindrical door of stone, with a slice cut out which someone brave could travel through, testing out its effects on a skin of wine and an apple.
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